Here are some screenshots from that process:
For my major changes, I wasn't really sure if that was supposed to pertain only to the model or in general (as in do animations count). I'm not really that visually creative, so I could only think of simple changes to the model such as to the shading/texturing and in the proportions of the plane. Additionally, I added a sky background and animated the plane. I also added ambient lighting to imitate the light of the sun (since the playblast tends to look a bit drab). Unfortunately, the ambient lighting doesn't show up in the playblast, so check back later for a fully rendered animation. In my animation you can see the propeller spinning as well as flying motion from the plane. It rotates side to side and up and down. The background also moves to give the illusion of movement.
As for improvements to what I've done, first and foremost I need a fully rendered product. I had some issues with it where I wasn't sure if it was running into errors or taking a long time, and I ran out of time to figure it out. Additionally, when animating I wasn't anticipating how slow the playblast would be in comparison to how the animation looks in Maya (about half speed), so this animation is pretty boring because the plane is moving so slowly. I also would change the upward and downward motion of the plane because the movements are jerky and odd.
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